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Augmented Reality Experiments (AR.X) was created during master thesis. It enables physics experiments for educational purposes with only a smartphone or tablet and so called markers. Each marker represents an device for experimentation which allows the app to augment an real environments with virtual experimentation utilities, which are fully simulated. The topic of optics (including wave optics and interference) is fully implemented.
Paraview multiuser & virtual reality (paraMUVR) is a tool for enabling collaborative working on large three-dimensional visualizations tightly connected to the popular Paraview software. After a first draft made during bachelor thesis, paraMUVR was developed further under employment at Johannes Gutenberg-Universität Mainz.
Targeting real-time building and colony simulation game development, teric engine does not focus on visual brilliance but rather on enabling mass simulation of individual entities while being easily modable and decoupled from actual content. It's data oriented and with CPU caches kept in mind, nearly full scaling with cores amount and based on C++ with Lua for data definition and high-level logic.
Only out of easily adjustable schemes and style configurations, nox framework produces and arranges geometry and gameplay elements at runtime for various types of games. Its performance is optimized for using on mobile devices.
panIt! is a mobile skill game using environments generated by nox framework at runtime. Infinite levels are possible, packed with various different gameplay mechanics.
GooseGogs is an arcade platformer based on an own engine (C++, DirectX9 / OpenGL) released in 2011 for PC and IOS. Players have control over on of four different Gogs, each with own skills. Bad Gogs have to be caught with the trail, which the players Gogs has behind them. The player has the possibility to let his own GooseGog become angry. This lets the trail become red to able to finish the bad Gogs off. But attention: to much anger isn’t the best for the players Gogs, too! There are 5 chapters, each with 9 levels and a boss level.
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kontakt[at]frederic-schimmelpfennig.de